Wednesday, May 12, 2010

Overall Portfolio Summarization and HCI experience

Human Computer Interaction class was a new concept for me so that interested me to take this class. After enrolling and attending first class i came to the conclusion this class is good and i was excited. This class was a project based class and presentation based. The class let and helped innovative brains to think. Class was divided into projects groups of 4 people consisting of Graduate and Under Graduate students. After class meetings and meetings outside the class with project members we came up with the idea of forming using the concepts of Social media , Web 2.0 and HCI and came up with the idea of working on a Project called GEOTUNES: The Underground. This project after much brainstorming and several project presentations we refined our ideas and after conducting research and experiments. Throughout the semester I have learned to more objectively look at my interaction with things in the world and assess their benefits and deficits in my life. We teamed up well in class as a group and under our professors guidance and reviews we came up with better ideas. We researched the internet, read a lot of CHI and HCI related papers related to the project and contributed to learning HCI.
   The final presentation, literature review and writing a CHI paper was a great experience and it help me think , innovate ideas and work in a group. Writing a CHI paper in the conference format and using the various ideas and experimental results was a great experience which is worth mentioning in the portfolio. Overall this class was a great experience which improved my presentation skills and listening and understanding other groups projects was a learner.
      

Geotunes: The Underground Project

The music industry is going through significant changes as it adapts to technological advances, and many systems are vying for the dominant position in connecting listeners and musicians. Geotunes: The Underground is a location aware mobile platform that seeks to create this connection by using geo-local information to extract listening behavior patterns. Music can be streamed to access public playlists, or users can geotag their own music from their devices. Listeners and musicians alike are encouraged to engage in their music community through games, such as battles of the bands for locations on the Underground's map. These activities promote community growth and create a new way for musicians and listeners to relate through technology.



This reflects a fundamental paradigm shift in how musicians and listeners are interacting using the computers as their medium .It makes music easier to create and share, which has caused a significant debate over whether the new technology is helping or hurting the industry. One thing everyone agrees on is that the industry has undergone a revolution. The pertinent debate becomes, what is the optimal way to connect artists and listeners using technology? The most recent addition to music connecting paradigms is Facebook's joining with Pandora to create social sharing. Here users can go to Pandora and look up what their friends are listening to.


This project is created and designed keeping in media the social media factor, Web 2.0 strength and the music listening habits and using music as an medium to bring people closer and different artists around the world to reach their fans and bring upcoming and new talented artists ahead.



To best describe the Underground experience and how it differs from what is available, we first discuss the background of ideas it is based on. From that we elaborate some of the technical details of how it works followed by research we conducted to evaluate the kind of reception it would receive. This will be done via two studies: the first a questionnaire measuring the excitement of musicians and listeners and discovering music habits of different users. The second explored the effect of our games on motivating listening habits.


It extends previous models that were either listener centric or musician centric, and creates a unified approach. It also uses the wisdom of the crowds to recommend music, allowing music to spread virally just as it does in communities. We believe we have a compelling idea, and from our questionnaires and if we get a good feedback from different artists and users we can successfully execute this project. As people pickup and listen to a track you will be able to track when and where it is listened to anywhere in the world by means of geotagging of music playlists. This gives you the opportunity to watch the popularity of your music or talent of bands and artists spread in real time. 


Please take a minute to fill out our survey and let us know what you think and help make The Underground a reality.
Click to take survey