Tuesday, March 2, 2010

Angrezi (English), the Phoney Way

This is MILLEE (Mobile and Immersive Learning for Literacy in Emerging Economies), a research project that aims to help poor Indian children acquire English as a second language. With India all set to have 500 million cell phone users by 2010 and the UN estimating that half of all residents in remote areas will have mobiles by 2012, the 'anytime, anywhere' learning project will have a guaranteed audience.
A few professors of the Carnegie Mellon University are working on a project to develop mobile games that will help the children and elders in rural areas in India to learn the English language. MILLEE adopts a human-centred approach to designing immersive, enjoyable, language learning games on cell phones, modelled after the traditional village games that rural children find familiar.
The team under Dr Matthew Kam point out that there are economic inequalities between people sending their children to school and hence cannot afford to teach their kids. They research they did for MILLEE proposed challenges designing a game which can suit both and thus created various levels thereby kids who finish faster don’t have to wait for other students.
I feel this project can be widely implemented and promoted to all the rural and underdeveloped countries in the world where English is a foreign language so that children can learn English in a interesting manner and adapt well to technology and Human computer interaction.


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